GAS Ability Task Registry
  • GAS Ability Task Registry
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  • GAS Ability Task Registry – Unreal Engine Plugin
  • 📦 Plugin Overview
  • 🚀 Getting Started
  • 📘 How to Use
  • 📂 Plugin Directory Structure
  • 📋 Included Tasks
  • 🙌 Contributing
  • 🧪 Testing
  • 🧾 License
  • 📬 Support & Feedback

GAS Ability Task Registry

GAS Ability Task Registry – Unreal Engine Plugin

Welcome to the GAS Ability Task Registry, a free, open-source plugin for Unreal Engine 5. This plugin provides a growing library of reusable, community-driven UGameplayTask-based ability tasks designed specifically for the Gameplay Ability System (GAS).


📦 Plugin Overview

Many GAS developers often recreate the same AbilityTasks across projects. This plugin solves that by offering a centralized, plug-and-play library of useful tasks.

✅ Key Features

  • 📚 Collection of reusable GAS AbilityTasks

  • 🔁 Minimize redundancy across projects

  • 🧰 Blueprint & C++ ready

  • 🤝 Open for community contributions

  • 🧩 100% plugin-based – easy to integrate

  • 🎯 Fully compatible with Unreal Engine 5.x


🚀 Getting Started

You have three options for installing and using the plugin:


🔹 Option 1: Download from the Unreal Marketplace (Recommended)

  1. Go to the Unreal Marketplace page for GAS Ability Task Registry (Marketplace link will be available once published)

  2. Click "Add to Project"

  3. Open your Unreal project and go to Edit > Plugins

  4. Ensure GAS Ability Task Registry is enabled

  5. Restart the editor if prompted


🔹 Option 2: Clone the GitHub Repository

git clone https://github.com/m-ahmed-elbeskeri/GAS-Ability-Task-Registry.git
  • Place it inside your project's Plugins/ folder

  • Regenerate project files (for C++ projects)

  • Rebuild and enable the plugin in Unreal Editor


🔹 Option 3: Download ZIP from GitHub

  1. Click “Code” > “Download ZIP”

  2. Extract to your project’s Plugins/ folder

  3. Restart the editor and enable the plugin


📘 How to Use

After enabling the plugin:

  1. In your GAS ability class, call SpawnAbilityTask<> using any available task

  2. Bind events like OnCompleted, OnCancelled, or custom delegates

  3. Tasks are available in both Blueprint and C++

🧠 Tip: Each task includes in-code documentation and Blueprint nodes


📂 Plugin Directory Structure

markdownCopyEditYourProject/
└── Plugins/
    └── GASAbilityTaskRegistry/
        ├── Source/
        │   └── GASAbilityTaskRegistry/
        └── GASAbilityTaskRegistry.uplugin

📋 Included Tasks

Task
Input Pins
Output Pins
Description
Key Features

OnTickEvent

• OwningAbility: Self reference •TaskInstanceName: Optional name

•TickEventReceived: Event with DeltaTime parameter • Return Value: Task reference

Fires an event every frame while the ability is active

• Precise timing for continuous effects • Lightweight alternative to timelines • Ideal for incremental changes

SetInputLockState

• OwningAbility: Self reference • bShouldLock: Toggle input lock • LockType: Timed/Permanent • Duration: Lock time in seconds • bLockMove: Block movement • bLockLook: Block camera

•OnInputLockStateChanged: Fired when lock state changes • Return Value: Task referenc

Controls player input access during ability execution

• Independent control of move/look inputs • Auto-releasing timed mode • Perfect for channeled abilities

InstantMoveToLocation

• OwningAbility: Self reference •TargetLocation: Destination vector •TargetRotation: New rotation • bSweep: Check for collisions •bStopAtCollision: Halt on impact • bSetRotation: Apply rotation

•OnInstantMoveCompleted: Success event • OnFail: Failed teleport event • Return Value: Task reference

Teleports actor to location with optional collision checks

• Built-in collision handling • Vector-based targeting • Success/failure feedback

MoveInDirectionTask

• OwningAbility: Self reference •TaskInstanceName: Optional name • Direction: Movement vector • Interval: Input frequency • Duration: Total movement time

• Return Value: Task reference

Applies continuous movement input in specified direction

• Automatic vector normalization • Configurable duration • Timer-based movement pulses

MoveRandomlyTask

• OwningAbility: Self reference • TaskInstanceName: Optional name •DirectionChangeInterval: Time between direction changes • TotalDuration: Total movement time

•OnMoveRandomlyEnd: Completion event • Return Value: Task reference

Makes character move in changing random directions

• Randomized direction generation • Configurable direction change timing • Great for disorientation effects

PlayMontageAndWaitForEvent

• OwningAbility: Self reference •TaskInstanceName: Optional name • MontageToPlay: Animation • EventTags: Tags to listen for • Rate: Playback speed • StartSection: Named section •bStopWhenAbilityEnds: Auto-stop •AnimRootMotionTranslationScale: Motion scale

• OnCompleted: Normal end • OnBlendOut: Blend finished • OnInterrupted: Premature stop • OnCancelled: Manual cancel • EventReceived: Gameplay event • Return Value: Task reference

Coordinates animation playback with gameplay events

• Complete montage lifecycle events • Gameplay event filtering • Perfect for attack combos

MoveToTarget

• OwningAbility: Self reference •TaskInstanceName: Optional name • TargetActor: Destination actor •AcceptableRadius: Completion distance

• OnSuccess: Reached target • OnFailure: Path unavailable • Return Value: Task reference

Uses pathfinding to navigate to target actor

• NavMesh integration • Automatic path recalculation • Distance-based completion

More tasks are actively being added!


🙌 Contributing

Want to share your own custom AbilityTask?

  1. Fork the GitHub repo

  2. Add your task to Source/GASAbilityTaskRegistry/

  3. Submit a Pull Request

No need to fully polish your submission — consistency tweaks will be handled during review.


🧪 Testing

To test any task:

  • Add it to a UGameplayAbility via SpawnAbilityTask

  • Use print/logs or delegate bindings to verify expected behavior

  • Tasks are Blueprint-exposed by default for quick prototyping


🧾 License

This project is licensed under the MIT License – free to use in any commercial or personal project.

Full license text available on GitHub.


📬 Support & Feedback


🔗 Links

Last updated 1 month ago

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GitHub Issues:

Pull Requests:

🌐 GitHub:

GAS Ability Task Registry on GitHub
Report bugs or request features
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GAS Ability Task Registry